Sniper (Tower)

The Sniper tower is one of the few towers the player has access to at the start of the game. It fires a single, powerful shot at a single target, but suffers from long reloading times.

Appearance
It is an equilateral triangle with a rectangle sticking out to form the shape of a sniper barrel, attached to an up-facing equilateral triangular base, which it rotates upon.

Strategy
With great damage comes great responsibility, this tower is excellent against high health targets. Snipers have excellent Range and Damage, which can be further amplified by a Damage or Range tile. They can take out pesky Regular or Strong enemies without much effort. To make it interesting, they have a critical strike chance and damage multiplier, which both increase as they level up. It does have its weaknesses, however. Not only does it fire at a far slower rate than other towers, it also rotates very slowly, and the only way to upgrade its rotation is with Green Papers at the Global Upgrades screen. While its critical hit is one of the most damaging attacks in the game, it only has a small chance (at first) of activating. Not to mention, it cannot fire upon Air or Jet enemies, and is weak to Fast and Armored. Don't set their targeting to First, as the enemy will most likely die by another tower anyways. Upgrade their Range and Damage, then upgrade Attack Speed. Only upgrade the Aim Time if you set the targeting to anything but Strong. These towers can serve as a great support tower that can one-shot enemies across the map.