Missile (Tower)

The Missile tower is the long ranged cousin of the Cannon tower. Its improved range and damage, along with its Unique feature, makes it more favorable in late-game builds than Cannons.

Appearance
It has a missile holder located on top of a 8-sided base (both items are a deep pink color), which it rotates upon

Strategy
This is often seen as one of the best towers in the game, and it's not hard to see why. Its Long Range Missile (LRM) ability makes it deal damage to enemies out of its range, and the high amount of damage it deals is only outmatched by the Sniper (though this is considered debatable, since Missile towers can hit multiple enemies at once, compared to the one-shot and critical hit capability of the Sniper tower). It can rip apart Icy enemies to shreds, and deal full damage against strong enemies. While it can hit Air enemies, it is ill-advised (since the damage is minimized to 50%). However, like the Minigun, it does reduced damage to lots of other enemies, the most well known being the Light enemy, often called the bane of this tower. Upgrade the Damage and Attack Speed of the tower before going on to Range and RPS. Unlike other towers, Range can be upgraded less (compared to other towers) for these towers since they can attack outside of their range, though at a much slower rate of fire than if the enemy were in range.